


Autodesk has developed Maya LT as a new product whose focus is on the needs of indie game developers. Indie developers, whether working for mobile, PC, or web-based games, need a professional 3D animation software that can be used to create 3D and 2D assets to be used in game engines. It’s a practical solution that closely matches the needs of the mobile game development production cycle and helps developers rise above the noise and really shine.” “The market is fiercely competitive, and Maya LT can provide indie developers and small studios with a powerful, yet simplified workflow for designing and animating remarkable 3D characters, environments and props – at a price that fits within even the most modest budget. “This is part of a broader strategy for the democratization of our product,” Patel said.“We see indie game developers as a key part of the industry, driving innovative new production techniques and gameplay,” said Chris Bradshaw, senior vice president, Autodesk Media & Entertainment. Even at that price, Maya has thousands and thousands of developers. The normal price for Autodesk’s full Maya is $3,495. The Autodesk Maya LT 2014 is available now for Mac and Windows at a cost of $795 for a perpetual license, or $50 a month on a rental basis. Kunal Patel, president of Phyken Media, said his small team jumped at the chance to use the new version of Maya and still grow expenses and headcount at a comfortable rate. “This is similar to fees they pay for other tools in this market” such as the Unity game engine, Patel said.Īmong the users of the new Maya LT are Phyken Media, creator of the mobile game Wizard Ops Tactics. The rental price could be appealing because many of the projects don’t last for a long time. Many of those developers can’t afford to buy expensive tools, even as their needs for 3D animation keep on growing. Game developers are viewed as a key part of Autodesk’s clientele, which also includes makers of media and movies. The tool is aimed at the creation of professional-grade 3D content for mobile, PC, and web-based games.

We think the monthly rental will make a big difference.” So we went to gaming events and test products. “We looked at the casual mobile game space and saw increasing adoption at the high end of this market,” Patel said.
